<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://ttrpg.dreamsreach.com/index.php?action=history&amp;feed=atom&amp;title=The_Fade</id>
	<title>The Fade - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://ttrpg.dreamsreach.com/index.php?action=history&amp;feed=atom&amp;title=The_Fade"/>
	<link rel="alternate" type="text/html" href="https://ttrpg.dreamsreach.com/index.php?title=The_Fade&amp;action=history"/>
	<updated>2026-06-17T18:39:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://ttrpg.dreamsreach.com/index.php?title=The_Fade&amp;diff=759&amp;oldid=prev</id>
		<title>Nket at 19:52, 23 June 2023</title>
		<link rel="alternate" type="text/html" href="https://ttrpg.dreamsreach.com/index.php?title=The_Fade&amp;diff=759&amp;oldid=prev"/>
		<updated>2023-06-23T19:52:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:52, 23 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Fadescar.png|thumb|Pencil sketch of a Fadescar, 1192AR]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Fadescar.png|thumb|Pencil sketch of a Fadescar, 1192AR]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;The Fade&amp;quot; is the name given to a mysterious fog that lines the woods east and south of Aarden.  It pours continuously from ''The Breach,'' a tear in reality, joining &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two dimensions&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;The Fade&amp;quot; is the name given to a mysterious fog that lines the woods east and south of Aarden.  It pours continuously from ''The Breach,'' a tear in reality, joining &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the world Aarden is located on with ''The Ether,'' a space between spaces connecting all universes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fog itself is both toxic and corrosive.  Inhaling it for any prolonged amount of time will very likely result in death, and it stings and burns the skin when touched.  Those who've been touched by the Fade for extended periods and survived often walk away with Fadescars, a fractal burn pattern reminiscent of those who've been struck by lightning.  Fadescars can have additional and lasting effects on the human body, ranging from mundane health issues to the strange and bizarre - like hair or eyes permanently changing to unnatural colours.  Fadescars are increasingly common around the capital city of Sutherfane, where the hardy raiders and pirates often brave the seaborn fog around Mournweld in search of treasure, looters, or foreign ships.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fog is both toxic and corrosive.  Inhaling it for any prolonged amount of time will very likely result in death, and it stings and burns the skin when touched.  Those who've been touched by the Fade and survived often walk away with Fadescars, a fractal burn pattern reminiscent of those who've been struck by lightning.  Fadescars can have additional and lasting effects on the human body, ranging from mundane health issues to the strange and bizarre - like hair or eyes permanently changing to unnatural colours.  Fadescars are increasingly common around the capital city of Sutherfane, where the hardy raiders and pirates often brave the seaborn fog around Mournweld in search of treasure, looters, or foreign ships.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fade itself is kept at bay by a well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;maintained system of devices called Collectors lining the border between the Empire and the eastern forest.  These Fade Collectors resemble lanterns, with a slowly turning purple light held within.  A combination of artifice and holy magic from the Church of the Creator, the Fade Collectors absorb the fog as it continually expands pushing westward.  As they fill, they're replaced and brought to Nostor's Keep, where they can be cleansed before returning into circulation.  The Fade Collection system has failed in the past, resulting in the destruction of the city of Kernsby in 1193AR.  This led to the construction of an additional Collector cleansing outpost in Kernsby Field, named for the lost village.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fade itself is kept at bay by a well maintained system of devices called Collectors lining the border between the Empire and the eastern forest.  These Fade Collectors resemble lanterns, with a slowly turning purple light held within.  A combination of artifice and holy magic from the Church of the Creator, the Fade Collectors absorb the fog as it continually expands pushing westward.  As they fill, they're replaced and brought to Nostor's Keep, where they can be cleansed before returning into circulation.  The Fade Collection system has failed in the past, resulting in the destruction of the city of Kernsby in 1193AR.  This led to the construction of an additional Collector cleansing outpost in Kernsby Field, named for the lost village.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nket</name></author>
	</entry>
	<entry>
		<id>https://ttrpg.dreamsreach.com/index.php?title=The_Fade&amp;diff=58&amp;oldid=prev</id>
		<title>Nket: Created page with &quot;Pencil sketch of a Fadescar, 1192AR &quot;The Fade&quot; is the name given to a mysterious fog that lines the woods east and south of Aarden.  It pours continuously from ''The Breach,'' a tear in reality, joining two dimensions.   The fog is both toxic and corrosive.  Inhaling it for any prolonged amount of time will very likely result in death, and it stings and burns the skin when touched.  Those who've been touched by the Fade and survived often walk...&quot;</title>
		<link rel="alternate" type="text/html" href="https://ttrpg.dreamsreach.com/index.php?title=The_Fade&amp;diff=58&amp;oldid=prev"/>
		<updated>2023-01-19T21:56:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Fadescar.png&quot; title=&quot;File:Fadescar.png&quot;&gt;thumb|Pencil sketch of a Fadescar, 1192AR&lt;/a&gt; &amp;quot;The Fade&amp;quot; is the name given to a mysterious fog that lines the woods east and south of Aarden.  It pours continuously from &amp;#039;&amp;#039;The Breach,&amp;#039;&amp;#039; a tear in reality, joining two dimensions.   The fog is both toxic and corrosive.  Inhaling it for any prolonged amount of time will very likely result in death, and it stings and burns the skin when touched.  Those who&amp;#039;ve been touched by the Fade and survived often walk...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Fadescar.png|thumb|Pencil sketch of a Fadescar, 1192AR]]&lt;br /&gt;
&amp;quot;The Fade&amp;quot; is the name given to a mysterious fog that lines the woods east and south of Aarden.  It pours continuously from ''The Breach,'' a tear in reality, joining two dimensions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The fog is both toxic and corrosive.  Inhaling it for any prolonged amount of time will very likely result in death, and it stings and burns the skin when touched.  Those who've been touched by the Fade and survived often walk away with Fadescars, a fractal burn pattern reminiscent of those who've been struck by lightning.  Fadescars can have additional and lasting effects on the human body, ranging from mundane health issues to the strange and bizarre - like hair or eyes permanently changing to unnatural colours.  Fadescars are increasingly common around the capital city of Sutherfane, where the hardy raiders and pirates often brave the seaborn fog around Mournweld in search of treasure, looters, or foreign ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Fade itself is kept at bay by a well maintained system of devices called Collectors lining the border between the Empire and the eastern forest.  These Fade Collectors resemble lanterns, with a slowly turning purple light held within.  A combination of artifice and holy magic from the Church of the Creator, the Fade Collectors absorb the fog as it continually expands pushing westward.  As they fill, they're replaced and brought to Nostor's Keep, where they can be cleansed before returning into circulation.  The Fade Collection system has failed in the past, resulting in the destruction of the city of Kernsby in 1193AR.  This led to the construction of an additional Collector cleansing outpost in Kernsby Field, named for the lost village.&lt;/div&gt;</summary>
		<author><name>Nket</name></author>
	</entry>
</feed>