Schematics: Difference between revisions

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|Alchemist's Fire
|Alchemist's Fire
|Common
|Common
|A sticky, adhesive fluid in a vial.  Thrown as an improvised weapon up to 20 feet, it ignites on impact, causing the target to take  
|A sticky, adhesive fluid in a vial.  Thrown as an improvised weapon up to 20 feet, it ignites on impact, causing the target to take 1d4 fire damage at the start of each of its turns.  A creature can end this damage by using its action to extinguish the flames with a DC10 Dexterity check.
1d4 fire damage at the start of each of its turns.  A creature can end this damage by using its action to extinguish the flames with a DC10 Dexterity check.
|Fire Peas, Flask of Oil
|Fire Peas, Flask of Oil
|-
|-
|Blasting Powder
|Blasting Powder
|Common
|Common
|A volatile powder, when ignited by a fuse (or outside source) every creature within 5 feet of the exploding pouch must make
|A volatile powder, when ignited by a fuse (or outside source) every creature within 5 feet of the exploding pouch must make a DC13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much on a successful one.
a DC13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much on a successful one.
|Flame Lily, Charcoal
|Flame Lily, Charcoal
|-
|-
|Bottled Breath
|Bottled Breath
|Common
|Common
|Contains a single breath of Elemental Air.  While holding it in, you don't need to breathe for one hour.  If you exhale, it causes
|Contains a single breath of Elemental Air.  While holding it in, you don't need to breathe for one hour.  If you exhale, it causes the effect of the [https://www.dndbeyond.com/spells/gust-of-wind Gust of Wind] spell.
the effect of the [https://www.dndbeyond.com/spells/gust-of-wind Gust of Wind] spell.
|Air elemental essence
|Air elemental essence
|-
|-
|Fake Blood
|Fake Blood
|Common
|Common
|A concoction that looks, smells, and even tastes like real blood.  Only an investigation check of 15 or higher or the detect magic
|A concoction that looks, smells, and even tastes like real blood.  Only an investigation check of 15 or higher or the detect magic spell can reveal that it is fake.
spell can reveal that it is fake.
|Bloodroot
|Bloodroot
|-
|-
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|Smoke Grenade
|Smoke Grenade
|Common
|Common
|Can be thrown up to 60 feet away, emits a cloud of smoke creating a heavily obscured area in a 20 foot radius.  A moderate wind could
|Can be thrown up to 60 feet away, emits a cloud of smoke creating a heavily obscured area in a 20 foot radius.  A moderate wind could disperse the smoke in 4 rounds, a strong one could do it in 1 round.
disperse the smoke in 4 rounds, a strong one could do it in 1 round.
|Flame Lily, Frost Lichen
|Flame Lily, Frost Lichen
|-
|-
|Soothsalts
|Soothsalts
|Common
|Common
|A narcotic, Soothsalts give advantage on all Intelligence based checks for 1d4 hours.  A DC15 Constitution saving throw must be passed with
|A narcotic, Soothsalts give advantage on all Intelligence based checks for 1d4 hours.  A DC15 Constitution saving throw must be passed with each dose, or the user will gain one level of exhaustion, cumulative with multiple doses.  Can be sold for a hefty sum, but is probably illegal
each dose, or the user will gain one level of exhaustion, cumulative with multiple doses.  Can be sold for a hefty sum, but is probably illegal
in most regions.
in most regions.
|Soothsalt Geode
|Soothsalt Geode
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|Oil of Slipperiness
|Oil of Slipperiness
|Uncommon
|Uncommon
|Enough to cover one medium or smaller creature over a 10 minute period, granting them the effects of the [https://www.dndbeyond.com/spells/freedom-of-movement Freedom of Movement] spell for
|Enough to cover one medium or smaller creature over a 10 minute period, granting them the effects of the [https://www.dndbeyond.com/spells/freedom-of-movement Freedom of Movement] spell for eight hours.  Alternatively, the oil can be poured on the ground as the action, covering a 10-foot square and duplicating the effect of the [https://www.dndbeyond.com/spells/grease Grease]
eight hours.  Alternatively, the oil can be poured on the ground as the action, covering a 10-foot square and duplicating the effect of the [https://www.dndbeyond.com/spells/grease Grease]
spell for eight hours.
spell for eight hours.
|Flask of Oil, Crawler mucous, water elemental essence
|Flask of Oil, Crawler mucous, water elemental essence
Line 102: Line 95:
|Potion of Fire Breath
|Potion of Fire Breath
|Uncommon
|Uncommon
|As a bonus action, the imbiber can exhale fire at a target within 30 feet.  The target makes a DC13 Dexterity saving throw, taking 4d6 fire
|As a bonus action, the imbiber can exhale fire at a target within 30 feet.  The target makes a DC13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a successful one.  The effect lasts for one hour, or three breaths.
damage on a failed save, or half as much on a successful one.  The effect lasts for one hour, or three breaths.
|Ashblossom, Fire elemental essence
|Ashblossom, Fire elemental essence
|-
|-

Revision as of 16:14, 19 March 2023

A log of recipes and schematics will be kept here.


Characters require both the associated tool proficiency to craft these items, and for any item over "Common" rarity, the recipe must be purchased from an appropriate vendor or taught over time from an Artisan.


Improvisation is possible for all professions, however is outright required for many due to too broad a scope of the associated tool's use.

Alchemy

Note that for the purpose of "Mana Potions," Recovery Points work in the same way Arcane Recovery would for a Wizard to regain spell slots - where a single Recovery Point can regain only a single first level spell slot, two recovery points could regain either two first level spell slots, or a single second level spell slot.

Alchemy Recipes
Name Rarity Effects Ingredients
Alchemist's Fire Common A sticky, adhesive fluid in a vial. Thrown as an improvised weapon up to 20 feet, it ignites on impact, causing the target to take 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to extinguish the flames with a DC10 Dexterity check. Fire Peas, Flask of Oil
Blasting Powder Common A volatile powder, when ignited by a fuse (or outside source) every creature within 5 feet of the exploding pouch must make a DC13 Dexterity saving throw, taking 3d6 bludgeoning damage on a failed save, or half as much on a successful one. Flame Lily, Charcoal
Bottled Breath Common Contains a single breath of Elemental Air. While holding it in, you don't need to breathe for one hour. If you exhale, it causes the effect of the Gust of Wind spell. Air elemental essence
Fake Blood Common A concoction that looks, smells, and even tastes like real blood. Only an investigation check of 15 or higher or the detect magic spell can reveal that it is fake. Bloodroot
Ink Common 5oz bottle used in writing. Charcoal
Potion of Climbing Common Gain climbing speed equal to your walking speed for one hour, as well as advantage on Athletics checks made to climb. Giant Wolf Spider hair, Skulk claw
Potion of Swimming Common Gain swimming speed equal to your walking speed for one hour, as well as advantage on Athletics checks made to swim. 3x Quipper Scale
Smoke Grenade Common Can be thrown up to 60 feet away, emits a cloud of smoke creating a heavily obscured area in a 20 foot radius. A moderate wind could disperse the smoke in 4 rounds, a strong one could do it in 1 round. Flame Lily, Frost Lichen
Soothsalts Common A narcotic, Soothsalts give advantage on all Intelligence based checks for 1d4 hours. A DC15 Constitution saving throw must be passed with each dose, or the user will gain one level of exhaustion, cumulative with multiple doses. Can be sold for a hefty sum, but is probably illegal

in most regions.

Soothsalt Geode
Invisible Ink Uncommon Ink that turns invisible after it dries, can only be revealed through magical means Pixie's Parasol, Ink
Rare Ink Uncommon Good for crafting level 1-5 spell scrolls Charcoal, finely ground iron
Lesser Potion of Mana Uncommon Regain two Recovery points Pixie's Parasol, Silverthorn
Midnight Oil Uncommon Lamp oil, allows characters to stay awake during a long rest without negative effects. Flask of Oil, Pixie's Parasol
Oil of Slipperiness Uncommon Enough to cover one medium or smaller creature over a 10 minute period, granting them the effects of the Freedom of Movement spell for eight hours. Alternatively, the oil can be poured on the ground as the action, covering a 10-foot square and duplicating the effect of the Grease

spell for eight hours.

Flask of Oil, Crawler mucous, water elemental essence
Potion of Animal Friendship Uncommon Allows the consumer to cast the Animal Friendship spell at will for one hour. Cat's tongue, Quipper scale
Potion of Fire Breath Uncommon As a bonus action, the imbiber can exhale fire at a target within 30 feet. The target makes a DC13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much on a successful one. The effect lasts for one hour, or three breaths. Ashblossom, Fire elemental essence
Potion of Growth Uncommon You gain the Enlarge effect of the Enlarge/Reduce spell for 1d4 hours. Sourgrass, Everfrost Berry, Giant Wolf Spider Hair
Potion of Resistance Uncommon Gain resistance against damage from the following sources listed below. Hagfinger, plus:
Acid Crawler mucous
Cold Frost Lichen
Fire Ashblossom
Frost Amphibian Saliva
Lightning Lightning Moss
Necrotic Nightshade
Poison Earth elemental essence
Psychic Mindflayer Stinkhorn
Radiant Sourgrass
Thunder Singing Nettle
Potion of Waterbreathing Uncommon Breathe underwater for one hour. Gillyweed, Water elemental droplet
Potion of Hill Giant's Strength Uncommon Your strength score changes to 21 for one hour. Frost Lichen, Hill Giant Fingernail
Very Rare Ink Rare Good for level 6-8 spell scroll crafting. Charcoal, Finely Ground Iron, Willowshade fruit
Oil of Dragon's Bane Rare Causes a weapon to deal 6d6 additional damage to dragons for 1 hour. Dragon's Blood, Wyvern Poison
Oil of Etherealness Rare Over ten minutes, can be spread to cover a medium or smaller creature, granting them the effect of the Etherealness spell for 1 hour. Ectoplasm, Flask of oil
Potion of Clairvoyance Rare Gain the effect of the Clairvoyance spell Morning Dew, Mandrake root
Potion of Diminution Rare Gain the effect of the Reduce effect from the Enlarge/Reduce spell for 1d4 hours. Pixie's Parasol, Moonstalker
Potion of Gaseous Form Rare Gain the effect of the Gaseous Form spell for one hour, or until you end the effect as a bonus action. Ectoplasm, Singing Nettle
Potion of Heroism Rare For one hour, gain the effects of the Bless spell as well as 10 temporary hit points Hagfinger, Cat's Tongue
Potion of Invulnerability Rare For one minute, have resistance to all damage. Lightning-Struck Metal
Potion of Mana Rare Gain 4 Recovery Points Pixie's Parasol, Silverthorn, Dragon's Blood
Potion of Mind Reading Rare Gain the effects of the Detect Thoughts spell. Mindflayer Stinkhorn, Moonstalker
Potion of True Dreaming Rare Dream of the Past, Present, or Future when you fall asleep. Nothic Tear, Willowshade Fruit or Willowshade Oil
Thor's Might Rare Adds 1d6 thunder damage to weapon attacks for one hour. Air elemental Essence or Cloud Giant Nail, Lightning Moss, Singing Nettle
Frost / Stone Giant's Strength Potion Rare Your strength score increases to 23 for one hour. Frost/Stone Giant Fingernail, Frost Lichen
Legendary Ink Very Rare Good for level 9 spell scroll crafting. Charcoal, finely ground iron, 3x Willowshade Oil
Oil of Sharpness Very Rare Can cover one slashing or piercing weapon or five pieces of ammunition, giving them +3 to attack and damage rolls for one hour. Ankheg Ichor, Silverthorn
Potion of Flying Very Rare You gain a flying speed equal to your walking speed for one hour, and can hover. You fall when the spell ends! Air Elemental Essence, Singing Nettle
Potion of Invisibility Very Rare Become invisible along with anything you're wearing or carrying for one hour. Effect ends if you attack or cast a spell. Skulk Claw, Fairy Stool
Potion of Longevity Very Rare Your physical age is reduced by 1d6+6 years, to a minimum of 13 years. Imp Heart, Red Amanita Mushroom
Potion of Possibility Very Rare Full description here. Skulk Claw, Ectoplasm
Potion of Speed Very Rare Gain the effect of the Haste spell for one minute. 4x Eagle's Claw, Lightning Moss, Sugar
Potion of Truesight Very Rare Gain 120 feet of Truesight for one hour. Fairy Stool, Nothic Tears
Superior Potion of Mana Very Rare Gain 8 recovery points. Pixie's Parasol, Silverthorn, Dragon's Blood, Remorhaz Ichor
Fire Giant's Strength Potion Very Rare Your strength score increases to 25 for one hour. Frost Lichen, Fire Giant's Fingernail
Cloud Giant's Strength Potion Very Rare Your strength score increases to 27 for one hour. Frost Lichen, Cloud Giant's Fingernail
Storm Giant's Strength Potion Legendary Your strength score increases to 29 for one hour. Frost Lichen, Storm Giant's Fingernail

Poisoner's Kit

Poisoner's Kit Recipes
Name Rarity Effects Ingredients
Basic Poison Common (Injury) Adds 1d4 poison damage to a weapon or piece of ammunition for 1 minute, a DC10 Constitution save halves the damage. Nightshade
Biza's Breath Common (Inhaled) As an action or attack, blown into the face of a target. If they fail a DC16 Constitution save, they are poisoned for one minute and are blinded and confused, forcing them to use their action to make a melee attack against a random target each turn. They can repeat the save at the end of each turn. Angel's Trumpet, Frost Lichen
Liquid Paranoia Common Moonstalker
Angel's Powder Uncommon Angel's Trumpet, Dream Lily
Assassin's Blood Uncommon Basic Poison, Moonshade
Bane Berry Extract Uncommon Bane Berry
Black Paste Uncommon Black Cap Mushroom, Black Sap
Directed Delay Uncommon Idle Claws, Deathcap
Lava Paste Uncommon Flame Lily, Fire Peas
Malice Uncommon Morning Dew, Black Sap
Pale Tincture Uncommon Idle Claws, Death Cap
Philter of Love Uncommon Fairy Stool, Serpents Venom
Potion of Poison Uncommon Potion of Healing, Bane Berry
Truth Serum Uncommon Fairy Stool, Mindflayer Stinkhorn
Burnt Other Fumes Rare Ashblossom, Moonstalker
Devil's Powder Rare Angel's Trumpet, Blight Spores
Dracula's Essence Rare Dracula's Blood, Dragon's Blood, Bloodroot, Red Amanita Mushroom
Drow Poison Rare Drider Venom, Mandrake Root
Essence of Ether Rare Nightshade, Mandrake Root
Magebane Rare Wolfsbane, Drider Venom, Serpent's Venom
Oil of Taggit Rare Flask of Oil, Wolfsbane
Thessaltoxin Rare Dracula's Blood, Black Cap Mushroom
Torpor Rare Mandrake Root, Lightning Moss
Deathsleep Very Rare Tea of Refreshment, Purple Worm Poison
Essence of Rage Very Rare Dragon's Blood, Moonstalker, Lightning Struck Metal
Midnight Tears Very Rare Deathcap, Ankheg Ichor
Water of Death Very Rare Black Cap Mushroom, Wyvern Poison, Dreamlily, Hagfinger