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[[File:Aarden Travel Map2.jpg|thumb|Aarden Travel Map, 1 square = 12.5 miles]]
[[File:A2 (1).jpg|thumb|Aarden Travel Map, 1 square = 12.5 miles]]
Travel in Aarden uses the following rule system - It's similar to everything in Pathfinder 2e, but there are a few ideas I'm too attached to.
Travel in Aarden uses the following rule system - It's similar to everything in Pathfinder 2e, but there are a few ideas I'm too attached to.



Revision as of 16:43, 21 January 2023

Aarden Travel Map, 1 square = 12.5 miles

Travel in Aarden uses the following rule system - It's similar to everything in Pathfinder 2e, but there are a few ideas I'm too attached to.

An Aardenian Airship

Speeds:

  • Aardenian Train
    On foot: 2 squares per day
  • Mounted: 3 squares per day (or more)
  • Airships: 1 square per hour
  • Trains: 2 squares per hour
  • Oceanic: Depends on the vessel.


Perception or Survival are done as Group Rolls, with the entire party rolling, the lowest roll being removed, and the average of the remaining rolls being taken as the result. Two perception rolls are taken per day while travelling - one in the morning and one in the evening. An additional perception roll will be taken while setting up camp, and by party members who are keeping watch. While setting up camp, there are a few options.

Setting up Camp:

  • Camouflage camp, individual Stealth / Survival / Nature roll to give a bonus against being attacked
  • Fortify camp, successful crafting checks at trained/expert DC's to give a bonus to initiative + perception rolls to party members on watch.
  • Hunt game, individual (or small group) Stealth/Survival/Nature rolls to find food, hides, etc.
  • Downtime activities. A full rest takes eight hours, setting up camp will add to that, downtime activities can do so as well.


For further downtime ideas, I'm going to use the profession list found in the players guide spreadsheet, as well as the Homesteading guide there as well.