Gunsmithing

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Revision as of 20:59, 12 January 2023 by Bswenson (talk | contribs) (Created Gunsmithing Page)
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Weapons / Mods

A weapon design has to meet 3 criteria:

  • It has to fit within the world's theme, steampunk / clockwork / artifice
  • It has to be reasonable in its power relevant to the level of the player creating it.
  • It must have a misfire score sufficiently high enough to counter extremely powerful modifications

Materials + time required, DC for success/failure, and progress will be determined by DM based on the complexity of the item

Ammunition

Ammunition can be crafted at ~50% purchase price

Gunpowder must be purchased, it will cost roughly 33% of what the ammunition that uses it would cost

"Metal" will be used as a catch-all phrase for brass/lead etc.  It can be scavenged for free, or purchased for 33% of ammunition cost.

Crafting Time

1d6 bullets per hour of downtime

Materials

Gunpowder (.5g/oz)

Weight (oz) Grains
16 7000
12 5250
8 3500
4 1750

Crafting Req's

Weapon Grains Metal (oz)
Pistol 100 4 7g / 20 shots, .14g ea
Blunderbuss 100 4
Musket 100 4
Advanced 200 8 14g / 20 shots

Metal Scavenging Examples

Item Metal comp
Quarterstaff 0
Dagger 100%
Battleaxe 25%
Arrows 10%