Aarden Campaign Summary: Difference between revisions

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While in town the Party helped out with the refugees, getting them food and tending to the injured. The next day the Party met a Man called Alistair and helped him Capture a [[Bestiary|Fadehound]].
While in town the Party helped out with the refugees, getting them food and tending to the injured. The next day the Party met a Man called Alistair and helped him Capture a [[Bestiary|Fadehound]].
== Session 04 ==
The party returned to town with the captured Fadehound and delivered it to Alistair's basement. Proximo was upset and grumbling about the heresy. Afterwards they went to the church to talk to the Noster, first about the Graverobbing the town had been experiencing, then the [[Black Knight]]. The note about insects crawling out of the wounds made the Noster think of Yidrha. An old god that can create avatars of herself in the form of black snakes. And hearing the fact that the knight wanted a key of some sort, the Noster thought we should find the key and hand it over rather than risk the wrath of an old god. Proximo found this upsetting and the party decided it was best to figure out what this key was before handing it over.
The party then began work investigating the graverobbing's, a stakeout didn't turn up anything but searching a near by cave the party found evidence of necromancy. Consulting Alistair, they had a list of components that would be required. the next step would be to check with the West Empire company to see if they had received orders for any of the items.

Revision as of 08:29, 24 February 2023

Session 01

Our Party meets up in Solace and enjoys the Harvest festival. After playing a few games the festival is attacked by fade beasts. Wyverns, Purple Worms and other Beasts. The Party fled the town as it became obvious there was no hope in defeating the beasts. In an old abandoned Church North of the own Solomon, Sin and Proximo met a Black Knight he didn't speak except to demand a key of some kind

Session 02

After escaping the town of Solace the party took refuge in a Cave. They cleared out the inhabitants a few giant Spiders and Centipedes, then set up camp for the night. In the cave they found a few items, including some letters on the corpse of a courier. The party was able to deduce that the letters were about 10 years old. One of them mentioned a a woman in Midweld how fits the description of someone who came out of the fade, odd hair color and spouting gibberish. It's a 10 year old lead, but worth chasing down. The only thing she would say is "One is Ten"

After leaving the cave the party went to Sin's camp site to pick up their supplies and Start their journey to Midweld. They met a traveling merchant who sold them some potions.

Session 03

Upon reaching the town of Three Bridges the party ran into a team of Clerics and Which Hunters that were leaving for Solace. The Party informed them of the Monsters and the Black Knight. Word of the Black Knight surprised the Nostor that was there and he asked the party to stay in town until they retuned.

While in town the Party helped out with the refugees, getting them food and tending to the injured. The next day the Party met a Man called Alistair and helped him Capture a Fadehound.

Session 04

The party returned to town with the captured Fadehound and delivered it to Alistair's basement. Proximo was upset and grumbling about the heresy. Afterwards they went to the church to talk to the Noster, first about the Graverobbing the town had been experiencing, then the Black Knight. The note about insects crawling out of the wounds made the Noster think of Yidrha. An old god that can create avatars of herself in the form of black snakes. And hearing the fact that the knight wanted a key of some sort, the Noster thought we should find the key and hand it over rather than risk the wrath of an old god. Proximo found this upsetting and the party decided it was best to figure out what this key was before handing it over.

The party then began work investigating the graverobbing's, a stakeout didn't turn up anything but searching a near by cave the party found evidence of necromancy. Consulting Alistair, they had a list of components that would be required. the next step would be to check with the West Empire company to see if they had received orders for any of the items.