Aarden Campaign Summary: Difference between revisions

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== Session 07 ==
== Session 07 ==
The Party was able to easily handle the Bandits. Capturing most of them alive, they were striped of their weapons and sent on their way. Before that though they directed the party to a hidden base where their leader "Marko" was. The party then investigated the base in an underground cave system. There they found two brutes who they had seen previously in [[Three Bridges]] escorting a wealthy woman to some ruins. from Eavesdropping on their conversation with their leader Marko a spell caster, they were trying to get some Deed from the woman who resides in Vezenholt. The Party were able to easily dispatch the three. Then they set out to [[Noxfeld]].
The Party was able to easily handle the Bandits. Capturing most of them alive, they were striped of their weapons and sent on their way. Before that though they directed the party to a hidden base and their leader "Marko". The party then investigated the base in an underground cave system. There they found two brutes who they had seen previously in [[Three Bridges]] escorting a wealthy woman to some ruins. From Eavesdropping on their conversation with Marko (a spell caster), they were trying to get some Deed from the woman who resides in Vezenholt. The Party were able to easily dispatch the three. Then they set out to [[Noxfeld]].

Revision as of 09:09, 31 March 2023

Campaign Main Page

Session 01

Our Party meets up in Solace and enjoys the Harvest festival. After playing a few games the festival is attacked by fade beasts. Wyverns, Purple Worms and other Beasts. The Party fled the town as it became obvious there was no hope in defeating the beasts. In an old abandoned Church North of the own Solomon, Sin and Proximo met a Black Knight he didn't speak except to demand a key of some kind

Session 02

After escaping the town of Solace the party took refuge in a Cave. They cleared out the inhabitants a few giant Spiders and Centipedes, then set up camp for the night. In the cave they found a few items, including some letters on the corpse of a courier. The party was able to deduce that the letters were about 10 years old. One of them mentioned a a woman in Midweld how fits the description of someone who came out of the fade, odd hair color and spouting gibberish. It's a 10 year old lead, but worth chasing down. The only thing she would say is "One is Ten"

After leaving the cave the party went to Sin's camp site to pick up their supplies and Start their journey to Midweld. They met a traveling merchant who sold them some potions.

Session 03

Upon reaching the town of Three Bridges the party ran into a team of Clerics and Which Hunters that were leaving for Solace. The Party informed them of the Monsters and the Black Knight. Word of the Black Knight surprised the Nostor that was there and he asked the party to stay in town until they retuned.

While in town the Party helped out with the refugees, getting them food and tending to the injured. The next day the Party met a Man called Alistair and helped him Capture a Fadehound.

Session 04

The party returned to town with the captured Fadehound and delivered it to Alistair's basement. Proximo was upset and grumbling about the heresy. Afterwards they went to the church to talk to the Noster, first about the Graverobbing the town had been experiencing, then the Black Knight. The note about insects crawling out of the wounds made the Noster think of Yidrha. An old god that can create avatars of herself in the form of black snakes. And hearing the fact that the knight wanted a key of some sort, the Noster thought we should find the key and hand it over rather than risk the wrath of an old god. Proximo found this upsetting and the party decided it was best to figure out what this key was before handing it over.

The party then began work investigating the graverobbing's, a stakeout didn't turn up anything but searching a near by cave the party found evidence of necromancy. Consulting Alistair, they were given a list of components that would be required. the next step would be to check with the West Empire company to see if they had received orders for any of the harder to find items.

Session 05

At the West Empire company the party met their guard captain Colton. There was a woman there who was very upset, Susanna Grimsby. She was expecting a delivery that had gone missing. She asked the party to look into it. The party asked around about the ingredients and even searched through some packages, but couldn't find anything. As there were leaving they ran into Pavel Romanov, who was also searching for the necromancer. Who had robbed the grave of his father. He had actually intercepted the package destined for Susanna and it contained many of the reagents used in necromancy.

The party went to Grimsby Manor and in the basement found Susanna and several animated skeletons. They fought and killed Susanna even though Proximo was trying to bring her in alive to reform her.

Session 06

Having Killed Susanna Grimsby the party reported back to The Noster about her being a Necromancer who was responsible for the Graverobbing. He was upset and asked the party not to mention it to anyone else in the village. Talking about what the church would have done to her if taken alive upset Proximo quite a bit. Pavel Returned and Vowed not to take another life unless absolutely necessary. Later the Party met up with Alistair to identify many of the reagents found in Grimsby Manor. Solomon decided to learn Herbalism and Sin learned Poisoning.

After a few days the Nosters returned from Solace and talked to the party. The Fade Beasts were all gone and they had left the corpses rather than eating them, which was very unusual. The Noster discussed the Black Knight. Afterward the Party bought a few Horses and a wagon to travel to Midweld. On the way the party spotted some familiar bandits on the road. The party paused and decided to split, with Solomon and Sin disappearing into the forest and Poximo, Pavel and Lies in the Wagon continuing along the path.

Session 07

The Party was able to easily handle the Bandits. Capturing most of them alive, they were striped of their weapons and sent on their way. Before that though they directed the party to a hidden base and their leader "Marko". The party then investigated the base in an underground cave system. There they found two brutes who they had seen previously in Three Bridges escorting a wealthy woman to some ruins. From Eavesdropping on their conversation with Marko (a spell caster), they were trying to get some Deed from the woman who resides in Vezenholt. The Party were able to easily dispatch the three. Then they set out to Noxfeld.