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Aarden: A low-fantasy Steampunk world


Next Session:

Last Session recap

After escaping the town of Solace the party took refuge in a Cave. They cleared out the inhabitants a few giant Spiders and Centipedes, then set up camp for the night. In the cave they found a few items, including some letters on the corpse of a courier. The party was able to deduce that the letters were about 10 years old. One of them mentioned a a woman in Midweld how fits the description of someone who came out of the fade, odd hair color and spouting gibberish. It's a 10 year old lead, but worth chasing down. The only thing she would say is "One is Ten"

After leaving the cave the party went to Sin's camp site to pick up their supplies and Start their journey to Midweld. They met a traveling merchant who sold them some potions.

Aarden Campaign Summary

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